Let's start to create a model of townhouse. A townhouse for 4 families consists of 4 symmetrical sections. Each section occupies an area of 10х6m 2.
We'll begin with the working plane preparation.
In order to estimate the placement of the first section, mark up the work plane with the Grid line designation:
There should be a garage and hall in the townhouse 01- Floor. In addition, there should be a stair leading to the 02-Floor.
We cannot accommodate quite a large hall in the available area but it should be light enough and the garage should be suitable to fit a car.
Before building the floor, create the material that will be assigned to the objects. Materials define the object hatching and the color of their surfaces.
In order to create a new material:
Create the materials that will be assigned to walls and floors:
To see how the color model looks, on the Primary panel click Visual style – Color. You can do this any time, but let's go on with the Monochrome visual style.
Let's build the bearing walls between the sections:
Wall height | 3000 | |
Wall thickness | 400 | |
Layered material | Nonmetal |
Now let's build another wall that will separate the garage from the hall:
Put columns at the entrance room. Firstly, create a new style of column:
Now let's arrange the columns:
Column profile position relative to axis. |
Center |
|
Column style. |
Square 400x400 |
|
|
Column Height. |
3000 |
Material. |
Nonmetal |
Let's slightly extend the wall located on grid line 1:
For further work, one more grid line between grid lines 2 and 3 will be required:
Next, let's put beams at the height of 2.6 m.
Beam profile position relative to axis. |
Top-Center |
|
Beam Style. |
Square 400 |
|
|
Vertical offset. |
2600 |
Material. |
Nonmetal |
Doors and windows in Renga can be built within walls only. Let's build external walls:
For gates, let's build a wall on the external side of the beam located on grid line 3:
Wall position relative to baseline. |
Right |
Let's insert the windows:
Window height | 2600 | |
Window width | 4500 | |
Vertical offset | 0 | |
Window style | Triple |
Let's place doors and gates:
|
Door height. |
2600 |
|
Door width. |
1600 |
Door Style. |
Double-Panel Swing (Glass) |
|
Door height. |
2000 |
|
Door width. |
3600 |
Door Style. |
Single Vertical Sliding |
Now let's construct a stair to the 02-Floor:
|
Stair position relative to baseline. |
Left |
|
Stair width. |
1000 |
Near the stair, create a shaft for tech. communications and built-in wardrobe for overcoats by the methods of walls and doors construction you've already learnt.
When creating a wardrobe door, use the Double Sliding and Transom (Glass) door style.
Finish construction of the 01-Floor. Create a floor taking into account the fact that the floor will be built for one of the symmetrical sections:
Create an opening in the floor for the technical services shaft.
It is necessary that stair to the entrance room and an approach road to the garage be built.
Return to the 3D View tab.
Let's build an entrance stair:
|
Stair position relative to baseline. |
Center |
|
Stair height. |
400 |
|
Stair width. |
2000 |
Number of steps. |
3 |
|
Stair shape. |
Solid |
|
Vertical offset. |
-400 |
Wall Height. |
400 |
|
Wall Thickness. |
200 |
|
Vertical offset. |
-400 |
Let's build a ramp for the driveway to the garage:
Ramp height. |
400 |
|
Ramp width. |
3600 |
|
Vertical offset. |
-400 |
In the next chapter, we will build 02-Floor of the townhouse.
The 02-Floor of the townhouse will be the location of a kitchen, a sitting room, a pantry and a corridor. Also, we need to create a stair leading upwards.
Some of the objects from the 01-Floor will also be present on the 02-Floor, let's copy the 01-Floor:
Delete the objects that will not be needed in the 02-Floor:
The next step is to construct an floor.
The floor opening remained at the same place, select it and set Thickness to 200 mm.
When you get back to the 3D View tab, you will see that the bearing walls do not hide the floor:
To hide the floor with the walls:
Let's go on working with the 02-Floor only:
The height of the load-bearing walls shall be edited:
Now let us remake the layout:
Door Height | 2100 | |
Door Width | 3000 | |
Door Style | Double Swing and Transom (Glass) |
Now let us go over to the external walls - let us construct the external walls following the floor contour.
Let's create two new window door construction:
Let's put the windows in the bays:
Window Height | 1500 | |
Window Width | 3200 | |
Vertical offset | 800 | |
Window Style | Four-Unitе |
Window Height | 1500 | |
Window Width | 2400 | |
Vertical offset | 800 | |
Window Style | Three-mullion window with unequal frames |
We'll finish the work with the balcony:
|
Door height. |
2600 |
|
Door width. |
3600 |
Door Style. |
Four-Unit Hinged (Glass) |
Prior to finishing the work with the 02-Floor, an opening shall be made in the floor for stairs.
Let's look at the current model of the building:
Now let us proceed to creating the next floor.
2 bedrooms and 2 bathrooms are located on the 03-Floor. Since the next floor is attic, the stairs will have to be slightly offset.
To start the construction, copy the 02-Floor. The distance between the floors is 3200 mm.
Since you have already received the knowledge sufficient to complete the floor, we suggest that you create the third floor yourself.
As an example, you can use the picture down below:
03-Floor Plan:
Before moving to the attic and roof construction, change the height of the 03-Floor beams.
Firstly, create a new style of beam:
To apply the new style to all the beams on the floor:
Now you can start working on the attic floor.
There will be only one bedroom on the attic floor because the bulk of the space is taken up by the roof. But we will try to bring light onto this floor.
First copy 03-Floor 3 higher by 3200 mm. Rename the level; the level name is Attic.
We'll prepare the floor for roof creation.
Delete all the external windows and doors as well as beams and columns. Open the Attic level in the Project Explorer and edit the floor by using handles.
To delete such objects, for example, beams or columns:
Edit the floor plan:
Attic floor in 3D view:
Let's change the height of the walls:
Build walls of 4000 mm height for a dormer window opposite to the exit from the stair:
That's all, the one section of the townhouse is completed. Let's move to building all the rest sections.
The townhouse will have a single roof. It means that we are to obtain a 4-section model:
To complete the model, the only thing that needs to be created is the roof.
We will now create a complex compound roof with dormer windows on the townhouse.
Firstly, create a new material of roofing:
As the layered material is assigned to the roof, create it:
Hide all the levels except the Attic. Place the work plane on the Attic level.
Since the roof is of a complex shape, it would be easy to build the roof on the 2D view but edit and look at the result on the 3D view. So let's arrange the tabs for our convenience.
If you have two monitors, you may arrange the windows in different monitors.
To get acquainted with the Roof tool, let's construct a single slope roof above the bay:
Shape. |
Single Slope |
|
Slope. |
30 |
|
Slope Level. |
0 |
|
Overhang. |
500 |
|
Layered material. |
Roofing |
Now let us create a slope which is used to form a dormer window:
Shape. |
Single Slope |
|
Slope. |
30 |
|
Slope Level. |
0 |
|
Overhang. |
0 |
Create a mirror copy of the created slopes for all sections by Mirror action.
We'll construct a hipped roof over the whole building:
Edge shape. |
Single Slope |
|
Slope. |
30 |
|
Slope Level. |
0 |
|
Overhang. |
500 |
Let us finish up the roof construction:
Now all that is left is to create windows:
|
Window Height. |
700 |
|
Window Width. |
1200 |
Window Trapezium Height. |
700 |
|
|
Vertical offset. |
1800 |
Window style. |
Double |
|
Window Height. |
1400 |
|
Window Width. |
800 |
Window Trapezium Height. |
450 |
|
|
Vertical offset. |
500 |
Window style. |
Single |
|
Window Height. |
1200 |
|
Window Width. |
1600 |
Window Trapezium Height. |
400 |
|
|
Vertical offset. |
900 |
Window style. |
Double |
The roof is done: