Multiple measure modes, snap to grid, object snaps, and tracking snaps allow you to accurately construct objects in model and drawings:
When you draw, edit, or move objects constructed by two or more points, dynamic input fields appear. Each input field is displayed on a relevant extension line of an object during construction.
The values that can be set in the input fields, determine the measure mode.
For accurate 2D construction in Renga the following modes are used:
For accurate 3D construction in Renga the following modes are used:
To change the measure mode when constructing or editing an object:
To switch between input fields by using the TAB key.
After entering values in the dynamic input fields, object position needs to be fixed by left-clicking.
Example. Accurate construction of Arc by initial point, radius and an end point in the polar measure mode.
When creating and editing objects in Renga the following object snaps work:
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point on the snap line; |
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arc center point or circle center point; |
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straight line midpoint or curved line midpoint; |
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quadrant point on the circle; |
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point of intersection of 2 or more lines, line and plane; |
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tangent point for an arc or circle; |
perpendicular point; |
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object end point; |
projections intersection point. |
Left-click to fix an object in a snap point when a symbol appears.
When you work in the polar or rectangular measure mode, you can snap to an object if the object:
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has been constructed on the current level; |
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touches the working plane. |
When you work in cubic, cylindrical, or spherical construction modes, you can snap an object to any point on the visible edge of another object.
Use tracking snaps to construct an object:
Snaps parallel to the X, Y and Z axis are activated automatically when constructing. When you edit the object, snap on its continuation is activated automatically.
To call a tracking snap from point:
You may activate a snap point on the intersection of two tracking beams:
In this case, dynamic input fields are disabled. |
Similarly, you can get the projection intersection point. For example, to create a hole:
In order to deactivate a snap point without the construction interrupting, hold the pointer onto the snap point. |