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Modeling

General information about Modeling in Renga

To work with a model, Renga provides a set of tools in 3D and 2D level views, commands to manage objects, and snap and measure modes for accurate construction.

Dimensions, that were specified during a building construction, correspond with the real building sizes.

The principles of work with tools are the same on both 3D and 2D views. In order to display the 2D view, open the level's plan.

Objects in 2D views are displayed as projections or sections, depending on the section plane location . To display all objects in the level view as thin lines, disable the Display true line thickness option in Settings.

The Leveltool is available on the 3D view only.

In Renga the objects with identical types can be overlapped, i.e. it is allowed to build an object over the other one if their types are the same.

When objects of different types intersect, one object cuts out the volume from the other, forming a cutting, according to the following priority:

Isolated foundation

Wall foundation

Roof

Column

Beam

Stair / Ramp

Floor

Wall

The Roof, Stairs, and Ramp are not cut out the volume, but cut off the volume that is located above them from the objects that are lower in priority.

Renga building modeling tools:

Designations

Wall

Column

Floor

Opening

Roof

Beam

Stair

Ramp

Door

Window

Railing

Rebar

Isolated foundation

Wall foundation

Plumbing Fixture

Equipment

Pipe Accessory

Pipe Fitting

Pipe

Mechanical Equipment

Duct Accessory

Duct Fitting

Duct

Lighting Fixture

Electrical circuit line

Wiring Accessory

Electric distribution boards

Element

Assembly

Plate

Hole

Dimension

Model Line

Model Hatch

Model Text

Materials

Object reinforcement

Connection reinforcement

MEP Design

Tips

When building objects that are built at more than one point, the mouse pointer shows which point will be set next, depending on the selected construction method. For example, in the construction of Arc wall by specifying three points, the pointer changes as follows: .

If an object can't be built in the specified point, the pointer is displayed as follows: . For example, windows and doors can only be built in walls, pipe on a route, and wiring accessories on walls, beams, columns or floors if the measure mode is Cubic, Cylindrical or Spherical.

If it is not possible to build an object, such as a pipe on a route, a sign will be displayed notifying that the object cannot be built: . This means that the object must be edited using handles or its style must be changed.

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