Represents a local coordinate system in three-dimensional space.
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HRESULT | GetCopy ([out, retval] IPlacement3D **ppCopy) |
| | Returns a copy of the coordinate system.
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| HRESULT | GetTransformFrom ([out, retval] ITransform3D **ppTransform) |
| | Returns the transform from the current coordinate system to the global (in relation to the current) coordinate system.
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| HRESULT | GetTransformInto ([out, retval] ITransform3D **ppTransform) |
| | Returns the transform from the global (in relation to the current) coordinate system to the current coordinate system.
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| HRESULT | IsLeft ([out, retval] VARIANT_BOOL *pResult) |
| | Checks whether the coordinate system is left.
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| HRESULT | IsNormal ([out, retval] VARIANT_BOOL *pResult) |
| | Checks whether the coordinate system is normalized (axes are unit vectors).
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| HRESULT | IsOrthogonal ([out, retval] VARIANT_BOOL *pResult) |
| | Checks whether the coordinate system is orthogonal (axes are perpendicular).
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| HRESULT | Move ([in] Vector3D vector_) |
| | Moves the coordinate system by the given vector.
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| HRESULT | Rotate ([in] Vector3D axis_, [in] double angle_) |
| | Rotates the coordinate system counterclockwise by a given angle around a given point. It is assumed that the origin of the axis is (0, 0, 0).
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| HRESULT | Rotate2 ([in] Point3D axisOrigin_, [in] Vector3D axis_, [in] double angle_) |
| | Rotates the coordinate system counterclockwise by a given angle around a given axis, represented by the origin and the vector.
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| HRESULT | Transform ([in] ITransform3D *pTransform) |
| | Transformes the coordinate system according to a given transform.
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Vector3D | AxisX [get] |
| | The X axis vector of the coordinate system.
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Vector3D | AxisY [get] |
| | The Y axis vector of the coordinate system.
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Vector3D | AxisZ [get] |
| | The Z axis vector of the coordinate system.
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Point3D | Origin [get] |
| | The origin of the coordinate system.
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Placement3D | Placement [get] |
| | The placement as a Placement3D struct.
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Represents a local coordinate system in three-dimensional space.
A local coordinate system is described by an origin point and three non-collinear axis vectors.
- See also
- IMath::CreatePlacement3D
◆ GetTransformFrom()
| HRESULT GetTransformFrom |
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[out, retval] ITransform3D ** | ppTransform | ) |
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Returns the transform from the current coordinate system to the global (in relation to the current) coordinate system.
- See also
- ITransform3D
◆ GetTransformInto()
| HRESULT GetTransformInto |
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[out, retval] ITransform3D ** | ppTransform | ) |
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Returns the transform from the global (in relation to the current) coordinate system to the current coordinate system.
- See also
- ITransform3D
◆ IsLeft()
| HRESULT IsLeft |
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[out, retval] VARIANT_BOOL * | pResult | ) |
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Checks whether the coordinate system is left.
- Returns
- TRUE if coordinate system is left, FALSE otherwise.
◆ IsNormal()
| HRESULT IsNormal |
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[out, retval] VARIANT_BOOL * | pResult | ) |
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Checks whether the coordinate system is normalized (axes are unit vectors).
- Returns
- TRUE if coordinate system is normalized, FALSE otherwise.
◆ IsOrthogonal()
| HRESULT IsOrthogonal |
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[out, retval] VARIANT_BOOL * | pResult | ) |
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Checks whether the coordinate system is orthogonal (axes are perpendicular).
- Returns
- TRUE if coordinate system is orthogonal, FALSE otherwise.
◆ Move()
Moves the coordinate system by the given vector.
- Parameters
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| [in] | vector_ | The vector that the placement will be moved to. |
◆ Rotate()
| HRESULT Rotate |
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[in] Vector3D | axis_, |
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[in] double | angle_ ) |
Rotates the coordinate system counterclockwise by a given angle around a given point. It is assumed that the origin of the axis is (0, 0, 0).
- Parameters
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| [in] | axis_ | The axis around which the placement will be rotated. |
| [in] | angle_ | The rotation angle in radians. |
◆ Rotate2()
| HRESULT Rotate2 |
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[in] Point3D | axisOrigin_, |
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[in] Vector3D | axis_, |
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[in] double | angle_ ) |
Rotates the coordinate system counterclockwise by a given angle around a given axis, represented by the origin and the vector.
- Parameters
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| [in] | axisOrigin_ | The origin of given axis |
| [in] | axis_ | The axis around which the placement will be rotated. |
| [in] | angle_ | The rotation angle in radians. |
◆ Transform()
Transformes the coordinate system according to a given transform.
- Parameters
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| [in] | pTransform | The transformation that will be applied to the placement. |
- See also
- ITransform3D