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v2.47
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Represents a usage of a reinforcement unit in a reinforced object. More...
Public Member Functions | |
| HRESULT | GetPlacements ([out, retval] IPlacement3DCollection **ppPlacements) |
| Returns a collection of 3D placements that define the locations of the units. The placements are defined in the coordinate system of the level of the owner object. | |
| HRESULT | GetQuantities ([out, retval] IQuantityContainer **ppQuantityContainer) |
| Returns the quantity container interface for the usage. | |
Properties | |
| int | StyleId [get] |
| The reinforcement unit style ID. | |
Represents a usage of a reinforcement unit in a reinforced object.
The reinforcement unit usage aggregates all equal (defined by the same style) units within a single owner. With the exception of assemblies, a style is considered unique only within each nested object. Reinforcement unit usage quantities, such as total reinforcement mass, total reinforcement length or reinforcement unit count, can be obtained from this interface.
This interface can be obtained from an IObjectReinforcementModel.
| HRESULT GetQuantities | ( | [out, retval] IQuantityContainer ** | ppQuantityContainer | ) |
Returns the quantity container interface for the usage.
Possible quantities for reinforcement unit usage: